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A Creative Approach to Addressing Mobs’ “Cheese Spots”

In the ever-evolving landscape of Dark and Darker, concerns linger about potential compromises in map design to mitigate players exploiting certain elevated positions, colloquially known as “cheese spots.” As Ironmace expresses the intent to curtail such exploits, a proposition surfaces—instead of altering map layouts, why not imbue certain enemies with an upward attack animation? This approach seeks to maintain the intricate designs of the game’s environments while enhancing the challenge posed by mobs.

Concerns and Alternatives: Balancing Cheese Mitigation and Map Design

The primary concern revolves around the potential impact on map design should Ironmace opt to eliminate cheese spots. These elevated vantage points often serve as strategic elements, allowing players to gain an advantage over mobs. Rather than compromising the carefully crafted maps, the proposal suggests a more nuanced solution: empowering mobs with a new attack animation directed upwards.

Technical Feasibility: Exploring Animation Capabilities

Acknowledging potential constraints, the proposal speculates on Ironmace’s capacity to introduce upward attack animations for mobs. If the existing assets limit the creation of new attack animations, it could pose a challenge. The underlying question arises: does Ironmace possess the necessary resources, including skilled staff or adaptable assets, to implement such nuanced changes?

Upward Attacks: A Strategic Countermeasure

The proposal envisions mobs receiving new attack animations designed specifically to target elevated positions. This would introduce a layer of complexity to mob behavior, challenging players who rely on elevated vantage points. The effectiveness of this strategy hinges on the successful integration of upward attacks into the existing mob repertoire, making them more versatile and adaptable to player strategies.

AI Adaptations: Dynamic Responses to Cheesing Tactics

Alternatively, rather than altering the mobs’ attack animations, a shift in AI behavior is proposed. If mobs perceive that they are being exploited from a vantage point, they could adopt a defensive strategy by retreating or seeking cover. While this may not completely eliminate the advantage for ranged classes, it introduces a more dynamic and responsive element to mob interactions.

Preserving Verticality: A Delicate Balance

Expressing concern over potential alterations to map designs, the proposal emphasizes the importance of maintaining verticality in Dark and Darker’s environments. Vertical elements contribute to the game’s complexity and intrigue, offering players strategic options and diversifying the gameplay experience. Striking a balance between deterring exploitation and preserving map dynamics is crucial for sustaining the game’s immersive world.

Final Thoughts: Navigating the Path Ahead

In the quest to mitigate cheese spots and enhance the challenge posed by mobs, the Dark and Darker community engages in a dialogue with Ironmace. The proposal encourages a thoughtful exploration of creative solutions that foster dynamic gameplay without compromising the essence of the game’s map design. As the developers navigate this path, the collaborative efforts of the community and Ironmace aim to strike a delicate balance, ensuring Dark and Darker remains a captivating and challenging realm for players to explore.

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Cabal Online – Temporary Disabling and Revamp of Special Weapons

In response to numerous reports highlighting the excessive stats of special weapons obtained from previous supporter competitions, we have decided to temporarily disable them. Until further notice, all special weapons will have their stats set to 1 as we thoroughly assess and recalibrate their specifications.

Continuous Testing and Player Input:

We are actively engaged in testing these special weapons and seek the assistance of players who possess them. If you are a proud owner of these weapons, we kindly request that you contact us on Discord through private messages. To streamline this process, please use the template provided below, ensuring you personalize it with your chosen stats and visuals.

Template for Special Weapons Review:

Class: WA

Visual: Dragonium Greatsword
Stats: Greatsword +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: BL

Visual: Dragonium Blade + Demonite Blade (combined on characters displaying 2 different models)
Stats 1: Blade +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Blade +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: WI

Visual: Dragonium Staff (only the staff will be visible)
Stats 1: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: FA

Visual: Dragonium Bow (only the bow will be visible)
Stats 1: Crystal +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Crystal +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: FS

Visual: Dragonium Blade and Demonite Shield (combined on characters showing 2 different models)
Stats 1: Blade +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Crystal +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: FB

Visual: Dragonium Katana (only the main weapon will be visible)
Stats 1: Katana +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: GL

Visual: Dragonium Chakram + Demonite Chakram (combined on characters displaying 2 different models)
Stats 1: Chakram +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Chakram +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: FG

Visual: Dragonium Gun (only the gun will be visible)
Stats 1: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Class: DM

Visual: Dragonium Spirit, Sickle, and Skull (cannot have different display due to the nature of how dark mages work)
Stats 1: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage
Stats 2: Orb +20 with Legendary Critical Damage Craft and 3 slots Critical Damage

Careful Consideration and Future Updates:

Players are urged to choose their desired specifications carefully, as these weapons will undergo further updates, both visually and statistically. However, please note that going forward, there will be associated costs when changing the stats or visuals of these weapons. Your understanding and cooperation during this recalibration process are greatly appreciated. Stay tuned for more updates, and we thank you for your continued support. By the way, Cabal Mobile has been released, hurry up and join in, MMOexp offers you tons of Cabal Mobile gems at a fair price.

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